1. Philosophy and Guiding Principles
- The school recognises that technology is an integral part of 21st-century learning; however, its use must be purposeful, limited, and developmentally appropriate.
- Screen usage is not a substitute for active, hands-on, play-based learning, which remains the core of early childhood education.
- Digital tools are used only to enhance teaching-learning experiences, not for passive engagement or classroom management.
2. Core Objectives
- To ensure balanced, meaningful, and supervised use of digital screens.
- To support diverse learning needs (visual, auditory, kinesthetic, interpersonal, etc.).
- To promote active engagement rather than passive consumption.
- To protect children’s physical, emotional, and cognitive well-being.
3. Guidelines for Screen Usage
3.1 Purposeful Use Only
-> Screens (interactive boards) are used strictly for:
1. Concept introduction or reinforcemen
2. Visual demonstrations (e.g., animations, real-life connections)
3. Interactive learning activities
-> Screen use is curriculum-linked and teacher-directed, not random or entertainment-driven.
3.2 Time Regulation
-> Screen exposure is limited and age-appropriate, in alignment with global recommendations:
1. Ages 3–5: Minimal, short, structured sessions
2. Ages 6–8: Moderated use integrated into lessons
-> No prolonged or continuous screen viewing.
-> Screens are not used as fillers or for extended passive viewing.
3.3 Active Engagement over Passive Viewing
->All screen-based activities must:
1. Encourage participation (discussion, questioning, responding)
2. Be interactive rather than one-way viewing
-> Children are actively involved, not sitting passively for extended periods.
3.4 Strict Supervision
->Screen use is always:
1. Teacher-led
2. Closely monitored
-> Under no circumstances are children left watching screens:
1. During teacher absence
2. While the teacher is engaged in unrelated tasks
3.5 No Screen Use During Non-Learning Times
->Screens are strictly prohibited during:
1. Meal/snack time
2. Free play
3. Outdoor activities
-> Children are encouraged to engage in social interaction and real-world
experiences during these times.
3.6 Transitional Support (Limited & Intentional)
->In specific cases (e.g., new admissions, initial settling period):
1. Brief, calming, age-appropriate digital content may be used
2. This is temporary and carefully monitored
-> The aim is emotional comfort, not habit formation.
3.7 Catering to Diverse Learners
->Recognising multiple learning styles, screen use supports:
1. Visual learners (images, videos)
2. Auditory learners (rhymes, phonics sounds)
3. Kinesthetic learners (movement-based interactive content)
4. However, equal emphasis is given to non-digital experiences, including:
-> Hands-on activities
-> Music and movement
-> Role play
-> Outdoor explorations
4. Content Guidelines
-> Only age-appropriate, curriculum-aligned, and educator-approved content is
used.
-> Content must avoid purely entertainment-based material
-> Platforms known for hyper-stimulating content are avoided in classroom
settings.